tag:blogger.com,1999:blog-7666342315504549784.post489512662638026199..comments2023-10-26T06:47:19.483-04:00Comments on Gaius Ludus: OSR extras (8) - Shield and Blocking, new rulesgaigaiahttp://www.blogger.com/profile/08487746760991023662noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-7666342315504549784.post-29688955044433790512014-08-28T11:41:15.269-04:002014-08-28T11:41:15.269-04:00That is interesting, but isn't it too much boo...That is interesting, but isn't it too much book keeping? Normally, all rules I've seen that dealed with structural damage in D&D were pretty clumbersome in play. But it is an interesting idea nonetheless, =3gaigaiahttps://www.blogger.com/profile/08487746760991023662noreply@blogger.comtag:blogger.com,1999:blog-7666342315504549784.post-47721365326522689002014-08-28T09:48:53.942-04:002014-08-28T09:48:53.942-04:00One of the quick ways I like to deal with shield i...One of the quick ways I like to deal with shield is to make it possible to be damaged in combat. You just give a threshold damage to a shield based on its size and material and every attack blocked should roll for damage. If the damaged rolled trespass the threshold, it causes a point of damage to the shield.<br /><br />For example: A medium steel shield could have a threshold of 12. If a strong ogre hit it with a battleaxe and roll 12 or more, it will cause a point of damage to the shield. Since its a good shield, it won't crack on just one attack, but it may not hold a second fierce blow from the same ogre. The shield has now 1pt of damage and it needs repairs or it will break sooner or later.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7666342315504549784.post-7007869053995443542014-08-26T12:26:54.084-04:002014-08-26T12:26:54.084-04:00Heia! Thanks for the comment. Yeah, I understand t...Heia! Thanks for the comment. Yeah, I understand the toning down of D&D combat. In fact, I talked about it here:<br /><br />http://gaiusludusen.blogspot.com.br/2014/08/combat-in-d-1-ad-and-understanding.html<br /><br />But I think that blocking is too important in combat to just be reduced to '+1 to AC'. Nevertheless, this is just an option that a GM may accept or not in their game, = )<br /><br />I personally like the idea of being able to block energy attacks, to be sincere.gaigaiahttps://www.blogger.com/profile/08487746760991023662noreply@blogger.comtag:blogger.com,1999:blog-7666342315504549784.post-84750992807905687152014-08-26T12:00:06.183-04:002014-08-26T12:00:06.183-04:00I think this is interesting, but I would encourage...I think this is interesting, but I would encourage reading Gary Gygax's article "The Melee in D&D" in The Dragon #24. It's important to remember that D&D's combat system is scaled down from the abstracted combat model used in medieval miniatures. It's not well-suited to the moment-to-moment actions of actual combat. For another take on this, it might also be worthwhile to look at The Perrin Conventions: http://www.rpgblog2.com/2010/03/d-rules-variants-perrin-conventions.html?m=1Victor Raymondhttps://www.blogger.com/profile/05928494560036528653noreply@blogger.com