tag:blogger.com,1999:blog-7666342315504549784.post8205853827164330965..comments2023-10-26T06:47:19.483-04:00Comments on Gaius Ludus: Discussing D&D (2) – Understanding and dealing with Hit Pointsgaigaiahttp://www.blogger.com/profile/08487746760991023662noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-7666342315504549784.post-77019022385622117082014-08-28T06:30:01.393-04:002014-08-28T06:30:01.393-04:00Well, it all depends on the intentions of the gami...Well, it all depends on the intentions of the gaming group and the kind of stories they want to tell. I player a Lamentations of the Flame Princess (OSR system) where I accepted HP as basically 'non-euclydian biology'. So all characters were kind of 'monsters'. With that, they were able to survive falls, stabs to the neck have a thousand wailling creatures ripping them from the inside and stuff like that. If I considered HP to be more like 'skill' or 'luck', they would just be dead out of all those things.<br /><br />I find HP a concept to be adapted to the game you wanna play, and one of the most interesting concepts in gaming since its creation, = )gaigaiahttps://www.blogger.com/profile/08487746760991023662noreply@blogger.comtag:blogger.com,1999:blog-7666342315504549784.post-74552626004167078682014-08-27T22:07:22.831-04:002014-08-27T22:07:22.831-04:00You can use "common sense" to fix HP on ...You can use "common sense" to fix HP on the fly. But eventually you'll find that you aren't using HP any more. They just don't make sense given the knife and cliff examples you give, plus countless other situations.Clay Dresloughhttps://www.blogger.com/profile/05726765945350628322noreply@blogger.com