Showing posts with label Aura. Show all posts
Showing posts with label Aura. Show all posts

Monday, August 11, 2014

RPGaDay, weirdest rpg - Land of Og and Defenders of Tokyo


Weird rpgs: Land of Og and Defenders of Toquio
 - in the background, Aura -

Following the #RPGaDay, today I will talk about the weirdest rpgs I have. Since this blog is both in english and portuguese, I will talk about a portuguese and an english rpg.

My choice for the english one is Land of Og - a comedy rpg with its setting in the Stone Age, with human beings side by side with dinossaurs and things like that. In general, its system is very Old School, not only because of its class system, but also because of its similarities with wargames, having multiple attack rolls and armor rolls for damage.


The expansion book of Land of Og

However, the most interesting and weird thing about the system is the fact that, since it passes during the stone age, humanity would still be developing linguistics capabilities. Thus, the characters have a very limited access to vocabulary. This makes the players to try comunicating almost exclusively through grunts and gestures, having at their disposition only a few keywords (ugly, big, strong etc). A very interesting mechanic for a very weird rpg.

Now, for my portuguese rpg, even though there are many strange ones - like the obscure Utopia - I decided to talk about another; one very importante for the Brazillian rpg hobby. The Defenders of Tokyo (more well known as '3d&t').



Original defenders of Tokyo
- where the mockery is without limits -

Also a comedy rpg, 3d&t's intention was to make games satirizing the japanese animes, games and mangas. As time went by, the system was being diversified and, today, it is more of a generic rpg for playing anime-like settings. This version I'm showing in the picture depicts the original idea, with many images making fun of anime cliches.

The system was very simple: five basic attributes (strength, ability, resistance, armor and firepower). in combat, roll 1d6 + strength (for melee attacks) or firepower (for ranged attacks), reduce from the enemy's armor and have the difference applied to your hit points. For skill tests, just roll 1d6 equal or under your ability and, for saving throws, roll equal or under  your Resistance or Armor (depending on the situation). There was also a list for skills, advantages and disadvantages, but those were the basis of the system.

3d&t is one of the three big rpg systems from Brazil's 'Old School', together with Tagmar, (the Brazillian D&D), and Daemon (the Brazillian Gurps or Call of Cthulhu, per se). Those three were maybe the most influential and important to create and develop the brazillian's rpg picture and, in the future, I intend on reviewing them. For now, that's all folks. Tell me which weird rpgs you folks have.

Until then,
Valete!


Saturday, August 9, 2014

RPGaDay, favorite dice/set of dice - The One Ring and Battletech

At the picture, my favorite set dice: The One Ring and Battletech
- in the background, Aura -

Participanting at the #RPGaDay event, I will talk shortly about my favorite set of dice: the one from The One Ring rpg and the one from the Battletech box.

- The One Ring -

The One Ring rpg

The One Ring rpg uses 6d6 and 1d12 for its rolls. The 1d12 is the basic die to which are added a number of d6s related to the skill level the character has. It's a very elegant system and original, which I commented briefly at my Journey post and, in the future, I intend on giving it an overral review.


However, focusing only on the set dice, I love their design. The d6s have black numbers on the 4, 5 and 6; and white on the 1, 2 and 3. This has a mechanical reason behind: when the characters are fatigued, they ignore the white numbers, making rolling harder. This is one of the most eficient and simple ways to convey fatigue in a rpg system that I ever seen.

The d12 has numbers that go from 1 to 10, with the 11 being the Eye of Sauron and 12 being the Gandal rune. When Gandalf happens, it normally means automatic success or something good happening; when Sauron, it is something bad, and it can mean a critical failure. Because of that, this is one of the most amazing systems to have impressive and epic resolutions. I had players intimidating Spectres and seducing Vampires in reason of that.

In resume, one of the best games I've seen and one of the most beautiful set of dice I've layed my eyes upon.


- Battletech  - 

My Battletech box

Battletech dice
Now, talking about Battletech, it is a strategy wargame using Mechs. It has decades of history and compromising with its gigantic fanbase, and deserves a better analysis in another time from me. Talking solely about the dice, the system uses d6s for resolution. These 2d6 came with the box, and are my favorite ones. Simple, vivid and strong colors evoking the idea of war and battle. I like them very much

This was a short post, but I hope that you enjoyed it. Soon I will talk more.

Until then,
Valete!