I find street fighter, specially Street Fighter II, to be the
quintessential fighting game – even beyond Tekken and Mortal
Kombat. The fighting mechanics of the game were simple, direct and
awesome. Till today people play that game and go on tournaments
against one another. So, I'd like to bring today the stats for the
most iconic character in Street Fighter: Ryu. As always, outside is
Old School, inside is New School.
Ryu, Human Fighter 8
HD 8,
or 50 hp
AT 12
[+8], 2 punches 2d4 each or 1 kick 2d6; or special attacks (see
below)
AC 5
[15]
SV 10+
AL Lawful
Good
XP 2.000
Special
attacks: Ryu
has some techniques that he may use while fighting. To invoke those
techniques, after rolling the damage, you may also make a Saving
Throw. If successful, the attack causes more damage - if a failure, the attack causes no damage. His
special attacks are Shoryuken, Haduken
.
Shoryuken (rising punch): While
attacking with his punches, before rolling for damage, Ryu may make a
saving throw. If he is successful, double the damage caused.
.
Tatsumaki senpuu kyaku (helicopter kick): When
using his Kick attack, Ryu may make a saving throw. If successful,
Ryu may either cause damage to everyone near him or cause triple
damage to one opponent.
.
Haduken: Instead
of using his normal attacks, Ryu may use a long ranged energy attack
(haduken) with At 10 [+10] and 1d12 damage. This attack does not need
a saving throw from Ryu to be activated.
Those stats reflect Ryu during Street Fighter II, so he is not yet as
powerful as he will be in other iterations of the game. I find it
funny how people say that Old School rpgs are limited – well, I
don't think so. I believe that, knowing what to change and how, you
can play any game with it – even a Street Fighter one. But that is
something to talk another day.
Until then,
Valete!
Image 1
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